Preliminary patchnotes Door Fix and New Sound

Escapers! We’re glad to introduce to you preliminary patchnote We plan to deploy it today.

NO WIPE this time.

Server optimizations
Vertical positioning of sound source
Improved grenade throw sync
Spawn point re-selection is now available while spawning on location, in cases when the spawn points were too close
Bug that displayed spawning characters as flying in the air
Fixed a number of minor bugs related to weapon reload
Improved network synchronization of doors
Flare on first activation of flashlights/laser designators
FPS 1 console command separated into FPS1 (displays FPS and RTT values) and FPS2 (the rest of the info)”

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