Patch is here Escapers!

Patch is here Escapers!

**Please take note that first hours after the update servers may experience heavy load leading to increased matching time possible network delays.**

Please, take into consideration that this update is a part of the Closed Beta testing. Some of the introduced innovations can potentially lead to previously unknown issues or bugs. Please be sure to report all discovered issues through the launcher built-in bug report system. This will help fix them promptly.
This update comes with a profile reset/wipe. All bonus gears can be obtained again from your profile.

Basic tutorial
Loading and unloading ammo rounds now require time
Now, the character doesn’t initially know the number of cartridges in the magazine. Check the magazine to see the ammo remaining. Check precision depends on the Mag Drills skill. A full description of the expected behavior can be found here
Hide contents
Time-consuming loading/unloading of ammo
Loading/unloading of ammo into the magazine does not happen instantly. The time required to load/unload one cartridge may vary depending on the magazine and the level of the new skill, Mag drills.
Time is spent on loading and unloading ammo in the raid only, in the menu the procedures stay the same as before.
Loading and unloading can only be done with inventory open. If you close it or switch tabs, loading or unloading is interrupted. The cartridges that were already loaded into the mag, stay in it (and vice versa in case of unloading).
Only one magazine can be loaded or unloaded simultaneously.
The Info window displays the loading/unloading and mag check speed bonus if it is not 0.
If you’ve started loading an empty mag, or unloading a full one, the precise number of rounds is displayed.
Checking mags, hidden precise number of cartridges in the magazine
By default, it is unknown how many cartridges are in the mag, if it is not examined (hereinafter referred to as “Unknown/Checked”). Mag counter displays an unknown number of cartridges. For example: (?/30)
Check accuracy is determined by new “Mag Drills” skill.
The magazine can be checked either by animation – Alt+T or through the interface by Right-clicking and selecting Check magazine.
If you checked the number on the 0 skill level, then it returns “~empty” – “<1/2” – “~1/2” – “>1/2” – “~full”. As skill level 1 an approximate number will be shown. On level 2 – the precise amount of ammo will be provided.
Full and empty mags are considered to be checked.
All the magazines you take into the raid are checked automatically.
Loading/unloading a checked mag doesn’t change the state, it remains checked.
After firing, the number of cartridges in the magazine become unknown.
Ammo check precision now depends on the Mag Drills skill, not on Weapon Mastering.
Outside of the raid, the number of cartridges is always displayed precisely.
If you have dropped a checked mag and picked it back up, it remains checked. If someone picked it up and dropped it again, it becomes unknown to you.
Checking the chamber
The chamber also requires checking. Bnly by animation using the key binding Shift + T.
If you load the cartridge into an unknown chamber, it automatically becomes checked.
If the shot was fired from a checked mag (first shot), the chamber remains checked. Otherwise, it becomes unknown as well.

New skill Mag Drills
Speeds up ammo loading
Speeds up ammo unloading
Speeds up magazine checks in inventory
Elite levels allow you to automatically check the mag when you move it in inventory, and make loading even faster.
Black version of the Ops-Core Fast helmet
Visor toggle mechanics with all audio and visual effects and protection
A new type of reward for quests completion – unlocking items for purchase
A new type of trade barter – for dog tags.
A new type of tactical vest, with armor plates
Antialiasing options (2x, 4x) in graphics settings. Attention! Recommended only for high-performance PC rigs.
Mechanic trader quests
New trader, Ragman
**New location**
Ski hat with eye slits
Cold Fear Infrared Balaklava
Ghost Balaklava
Fleece tactical hat
Cowboy hat
RayBench Hipster Reserve Glasses
Dundukk Sport sunglasses
Round glasses
Police cap
Sordin MSA Supreme PRO-X/L Active headphones
Tactical shoulder bag 3×2
VKBO army duffel bag 4×2
SSO Attack 2 Raid Backpack 5×7
**Tactical Vests**
ANA Tactical M2 Armor plated vest
Wartech Chest Rig MK3 TV-104 Tactical chest rig
**Body armor**
BNTI Gzhel-K Body Armor
MF-UNTAR Body Armor
ZSH-1-2M helmet in plain and black cover
Armored visor for ZSH-1-2M helmet
Altyn helmet
Armored visor for Altyn helmet
SSSh-94 SPHERA-S helmet
Tarkov UN Force helmet
6B47 Helmet in a camouflage cover
**Weapon modifications**
M1A Socom 16 Mount
Nightforce 34mm Mount for installation of sights with Multimount
Nightforce ATACR 7-35×56 Scope
Nightforce 34mm Mount for sights installation
B-3 twin mount
Rotor 43 5.56×45 Muzzle brake
Rotor 43 .366TKM Muzzle brake
Rotor 43 7.62×39 Muzzle brake
Rotor 43 9×19 Muzzle brake
Fab Defense GL Shock Stock
Spike tactical dynacomp 7.62×39 AK Muzzle brake
Strike industries TRAX 2 Foregrip
Strike industries Bride Rail
Strike industries keymod 6 inch Rail
Strike industries keymod 4 inch Rail
Strike industries TRAX 1 Foregrip
Glock 9×19 Moto Cut Slide
B&T rail for MP5
XRSU47SU Tactical Foregrip for AKS-74U
Aluminum foregrip for MP5 (TL-99)
10-round PMAG GEN M3 10 5.56×45 NATO STANAG magazine
30-round PMAG GEN M3 30 5.56×45 NATO STANAG magazine
30-round Pmag 30 AK74 GEN M3 5.45×39 magazine for AK and compatibles
30-round SR3M.130 9×39 magazine for SR3M
10-shell SAI-02 12×76 magazine for SOK-12 and compatibles
Ammo case
Medicine case
Springfield Armory M1A 7.62×51
Remington 870
AK 100 Series
AI Improvements:
Fixed bug when bots were trying to attack the player who exited location
Optimization of Shoreline location
Client and server optimizations for handling physics
Reduced network latency
The bug that allowed to quickly press sprint button thus moving faster without draining the character’s stamina
Bug with getting damage when falling on a destroyed legs
Various fixes to the current skills
Generated set of scav exits at Factory that was always closed/required a key. Now there is at least one exit that doesn’t require a key.
Correct display of the current armor state over the network
Twisted hands of killed characters
Various bugs related to sound audibility over great distances
The lower left corner of the weapon icon now shows its caliber
If you examine an item at trader or on the body, the equivalent item in the inventory will now get known automatically
Examining now goes in parallel on client and server (formerly required a response from the server)
The bug that locked weapon interaction after moving the cartridge from the chamber to the mag
The bug that locked weapon interaction after moving the cartridge from the chamber to the pile of the same ammo in your inventory
Kill List works offline now
Armor customization window now displays the resulting armor characteristics according to the installed armor mods.
All mod slots in Weapons inspector are now displayed on one screen without scrolling
Additional exceptions to the installation of mods on weapons and equipment
Rebalance of trader unlock conditions
Ammo rebalance (specifications, prices, levels of loyalty)
Rebalance of the items’ value, their characteristics, the occupied cells (weapons, armor, mods, gear)
Adjusted chances of items’ spawn on locations
Partially redesigned rewards for quests
Removed skill rollback
Added missing numeric values to weapons characteristics
Improved rendering of weapons in modification mode
Bitcoins can now be stored in money cases
The flashlight light ray (cookie) was replaced with a more convenient one
Fixed PMCs spawn points at Factory
Changed first Skier quest “Supplier”
The movement of weapons and hands when turning became more lifelike and more tied to weight and weapons’ ergonomics
Helmet damage mechanics – modular hit zones (including face area)
Redesigned the sounds of movement on thin metal
Basic recoil increased by 20%
Different sound settings for active headphones (item)
Interface adjustments to improve the readability of texts
A chance to get a fracture when hit increased 10%
A chance to get fractured after fall increased 20%
Aimpunch is strongly reduced
Mods now have various micro-icons
Global time rate increased to x7 compared to real-time
Available traders’ window redesign
Known issues:
If the magazine of a pump-action shotgun is not examined, it can’t be reloaded
Firing rate is dependent on FPS, this issue will be rectified soon, in one of the next upcoming patches
If there is no space in the backpack and you unwrap the ammo pack, it will lead to the blocking of inventory
Visual bugs of the new location caused by new optimization system will be getting fixed over extensive live testing
Game physics was redesigned, hence possible related bugs (obstructed movement in tight passages, other movement bugs)
“Back” button in the settings can block the interface, to correct this problem it is necessary go to settings, change the language to any other and click “Save”.


The update has added the new Interchange map and new game mechanics to Escape from Tarkov
Please Note: At the “Interchange” location, there are no Scav NPCs and Scav players also cannot enter it yet. This is a temporary measure.

We are happy to announce the release of a major update, 0.8.0.***, for the closed beta version of multiplayer online FPS Escape from Tarkov. This game update introduces the new Interchange map, modern and somewhat atypical compared to the rest of Tarkov locations so far. The Interchange, besides obvious highways, features a huge shopping mall with shops and restaurants. The new location provides conditions for honing new confined space combat tactics. It should be noted that for some time after the update there will not be any AI adversaries on the location, they will be added in the following patches. Also, traditionally, along with a new location, we have introduced a new trader – Ragman, who sells everything related to garments and equipment.

We also would like to announce that the current update applied new, experimental methods for optimizing the handling of game physics on client and server, as well as new means to reduce network latency. In addition, specifically for the new Interchange map, new object rendering optimization technology was applied. Over the course of the upcoming testing, these methods will be applied to other locations as well, resulting in an additional performance gain. We admit that in the process of testing the new game update, you may experience various problems associated with new methods of optimization and new game features. All the emerging problems will be processed through the system of bug reports and promptly fixed. Moreover, the launcher was updated as well, along with numerous other fixes and changes. The new EFT update has also introduced a basic training that is going to help new players to understand and master the basic mechanics of the game faster and better.

“As promised, we are gradually and continuously introducing new features and realistic mechanics,” said Nikita Buyanov, the head of Battlestate Games. “So, after this update, players will have to spend more time on loading and unloading of the magazines, check the number of cartridges in the magazine and chamber. Note that different magazines affect the loading/unloading rate differently, and there is now a new specialized character skill – Mag Drills.”

Other additions to the game content include new weapons, among them, the Springfield Armory M1A, Remington 870, AAR, APB and new models of AK including 100-series as well as numerous items for weapon modification. Overall, more than 60 new gear and equipment items were added to the game, including bags and vests, body armors and helmets, weapon modifications, ammunition and medicine cases, hats, glasses, and balaclavas. A detailed list of the new equipment was previously posted on our official website of the game and in the social network communities. You can find it here!

Finally, the update has been combined with the long-anticipated profile reset (wipe).

The following updates, among other improvements and changes, are going to further improve the project performance, network quality, bug fixes, and add new game combat mechanics. Soon, Escape from Tarkov is scheduled to feature the advanced armor system, flea market, Hideout and other features that were mentioned in the plans for 2018. Development and testing of the future innovations are already underway. Also, the test results of this update will have a crucial influence on deciding the Open Beta launch date. We are sure you are excited for all this as much as we are.
Thank you!

Leave a Reply

Your email address will not be published.

%d bloggers like this: