Patch 0.10 Preliminary Patchnotes

It is almost here! The patch you have been waiting for; Patch 0.10.
WARNING: you will be reading a long list of great fixes!
What will Patch 0.10 bring?
There will be NO wipe with this patch.
Improved network synchronization of doors
Synchronization of the corpses positions
Adjusted grenade synchronization
Improved synchronization of loot that gets dropped on location
Redesigned control settings system
A new redesigned system of network interpolation (improving the precision of movement, reducing delays, increasing hit detection)
The first iteration of enhanced in-raid inventory behavior (decrease of errors and inventory operation hangs)
Weapons parts and mods for SA-58
Mosin rifle
Added new skill – Covert Movement

AI Improvements:
Adjustments of unalerted boss behavior
Fixed the bug that caused multiple bots to stand in one point one point while on patrol
Fixed the bug that caused boss and his detail to get stuck in the grenade throwing posture
Improved the accuracy of grenade throws for all bots
Fixed the bug that prevented bots from checking their surroundings when stopping
The common bots are no longer aiming at the head
Bots who have heard the sound of a firefight, no longer look towards a potential target
Fixed the bug that caused the bot to search for the position on suppression request
Fixed the bug that prevented bots from reloading while providing suppression
Now bots won’t charge into combat with unloaded weapons
Adjustments were made to bots’ hearing, now they don’t completely ignore the players behind their backs

Looting items handling optimization
Shadow performance optimization
Procedural animations performance optimization
Optimization of network traffic consumption
Optimization of weapon modifications and weapons’ models and LOD groups
Optimized character spawning in the raid, reduced frequency and severity of freezes on spawn
Fixed various bugs that were causing other cases of freezes


Fixes to locations:
The curbstone near the new gas station that used to disappear prematurely
Fixed the problem of players getting behind the gate at the paid exit with an SUV at the Customs
Scav exit from the Factory now doesn’t overlap with the safe
Fixed shadow geometry in one of the wall gaps in the Resort
Fixed the catch between the crates at the Factory that could get you stuck
Fixed loot, quest zones, and bugs in the nighttime Factory
Customs gas station culling correction
Culling correction of geometry behind the two-storeyed dorm at the Customs
Fixed sticking catch in the Resort, on the second floor of the West Wing
The Shoreline tower door can now be opened in both directions
Adjusted the Woods spawn points to avoid excessive spawn proximity
Corrections made to the toppled grenade box in the Woods
Fixed the Factory door that was causing the invulnerability glitch
Adjusted spawn points at the Customs
Fixed spawning algorithm errors that sometimes caused late and close spawns
Added new loot points and containers on the Shoreline

Interface fixes:
Fixed screen overlapping that sometimes occurred on server connection loss
Now the revert button only resets the current tab of the settings
The pointer does not disappear on the weapon modding screen
Fixed tutorial soft-lock learning on clicking Back
Weapons Inspector now displays the correct weapon accuracy
Resolution change now requires a confirmation
Settings now allow clearing the assigned
The quick equip action (ALT+LMB) now plays a sound appropriate to the equipped item
Combining two stacks of rounds now plays an ammunition movement sound
It is now possible to cancel the editing of controls
Cash from the rewards screen now goes to stash on CTRL+LMB
If there were changes made to the settings, a confirmation window is displayed
The depleted consumable items now disappear from the Quick Access bar
Death count now gets updated in the stats after the raid
Fixed bug that kept the binding of items even after they were moved to a corpse
Timers don’t twitch now (changed to a monospaced font)
Centered item pivots
While searching containers and corpses you now get to see how much space is occupied by the items that are not yet discovered

Visual fixes:
Now the vegetation is not disabled regardless of Nvidia Inspector settings
If there is a flashlight attached to the weapon, the weapon base doesn’t cast a shadow
Removed the white stripe from HAMR while aiming
Density (brightness) of searchlights’ Volumetric Light is reduced by half
Improved shader for glass visors
Fixed a visual bug of grass strobing during the rain
Fixed bug that sometimes made the grenade explosion invisible
Removed sun flare effect from reflex sights and scopes
Fixed the FOV change related bug that led to problems in displaying scopes and reflex sights sights
Fixed the FOV change related bug that caused weapons to shot off the reflex sights’ reticles
Corrected laser dazzle, it now occurs if the ray is directed straight into the character’s eyes
Adjusted the reflection intensity on materials of objects during cloudy or rainy weather
Raindrops now don’t disappear from hands if the character gets shot
Fixed black reticles of certain sights
Visor shader is now correctly displayed in the fog
Fixed Elcan optics bug that allowed to zoom in perpetually
Fixed bug that caused night scope illumination to disappear when aiming at the glass
Corrected some inaccuracies and visual problems with movement and animations of the characters in the third person
Fixed a noticeable disappearance of another players’ lights, depending on the perspective and distance
Fixed the reticle orientation in the reflex sights mounted in alternative positions
Fixed the bug that made reflex sight reticles invisible on smoke
Improved rendering of equipment on characters (especially on Scavs) – reduced clipping

Fixed various errors:
Bug when throwing grenades from the Quick Access toolbar
Error that occurred while quickly moving ammo from stash to crammed inventory
Various server errors that were causing desync
Various client errors that caused FPS to drop
The error that appeared on binding and use of the console key
Error of moving an object to another container, when it linked
Error that disabled the door interaction doors in offline mode after a single instance

Miscellaneous fixes:
Fixed various bugs causing problems with registering hits
Fixed rate of fire linked to FPS problem
Fixed a bug that allowed the character to stand up while under some object
Fixed bug with discarded objects falling through the floor
Bug that breaks the interaction with doors and containers if the player has a grenade in hand
Fixed the problem of incorrect penetration of helmets and visors
Leaving the raid is now counted in the stats
Bug that made character stuck in the level geometry after reconnect
Bug with repeated door interaction on breach attempt
Bug with part of the cells remaining unsearched
Bug that changed the current resource of the passed first aid kit
Damage registration bug
Bug that caused the hands to freeze with lock pin in them if the grenade with removed pin were switched for something else
Fixed bug that had all character skills to max out
Fixed bug that sometimes caused arm hits not to register
Fixed bug that caused discarded weapons to bounce
Fixed bug that caused the player to remain on the matchmaking screen after clicking on the “back” button while loading location, even after restarting the session
Fixed the bug that made medkit unusable if a player was injured during treatment
Fixed geometry clipping of sights in the camera, if the weapons have a sight installed at 45 degrees angle
Fixed the bug that allowed the player to keep the belongings after hitting Back when deployment to location has already started
Fixed inability to pass through a door sideways
Fixed ability to jump through the ceiling or the dorm to the floor above with a regular jump and leveled strength
It is now possible to move things for sale to a trader by dragging them
Fixed the bug that prevented discarding items from the stash
Fixed the bug that made the bodies twitch for a while after death
Fixed the bug of character corpse disappearing after reconnect
Fixed MTU002 Short Top foregrip filters fro SOK-12
Blind fire no longer allows you to shoot through walls
Bug with repeated opening of the door, that could make it open the other way
Bug that prevented the player from producing the death sounds in first person, and there were no audible hits either
Fixed third-person arm-twisting when a character is getting ready to throw a grenade
Fixed bug with twisted hands with folded stock or in contact with the wall or other players
Fixed a bug of the “Gardening” quest part 1, where “Survive and exit from location” condition was not observed
Bug with an empty-handed player being unable to change weapons and use the equipment after a quick melee blow during the grenade throw
Various skill fixes
Various minor balancing fixes

Trader filters now hide all items that are not included in the filter
The armor Fence could not sell now gets removed faster
Removed animation of character pulling up to the doors, hoods, loot containers – except for knocking doors down
Added settings entries for screenshots and console
Enhanced brightness of some reflex sights reticles
If you walk up to the wall or to another character, weapon gets lifted later. First, it is pulled closer to the body
In death from 3rd-person, the weapon now doesn’t stay in the hands but drops down as if on a sling
Now the falling bodies of the killed take into account the velocity of the bullet
Pressing ESC in the settings menu after making changes to the settings will prompt you to save or discard the changes
If a player leaves the raid (Leave game via the ESC menu, not through the exit), his character dies on the server (not the case with the connection loss)
Reduced the frequency of thunder sounds
Now glass doesn’t break when you’re just passing near it
Added more information to some of the error messages

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